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Querious rats
Querious rats





querious rats

In Null-Sec the gloves are off: stealth bombers can use bombs and players can deploy bubbles players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement. These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. The name originates from a time when instead of showing negative security status the displayed statuses were rounded to 0.0. Players also commonly use the terms Null, Null-sec, Null-Sec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh"). Null Security systems are those with a security level of -1.0 to 0.0. In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but CONCORD will not react to hostile actions between pilots, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status. Players also commonly use the terms Low, Low-sec, Lo-sec, Lowsec, and Losec. Low Security systems are those with a security level of 0.1 to 0.4. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status. committing a Criminal-level offense) will provoke a response from CONCORD and any nearby sentry guns. In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Players also commonly use the terms High, High-sec, Highsec, Hi-sec, and Hisec. CONCORD will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 19 seconds in 0.5 space. High Security systems are those with a security level of 0.5 to 1.0. In Empire space, whether high or low security, stealth bombers can't use bombs and players cannot deploy bubbles. There are three general classifications of systems based upon system security: High Security, Low Security, and Null Security.Įmpire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security).

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4 Game Mechanics affected by System Security.Security level should not be confused with security status, which is an attribute attached to a player character. The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked. True sec doesn't only determine the security class but also things such as mission payouts or average PI quality. Therefore it's common to refer to the number itself as true sec. When players refer to the security of a system, they usually rather only refer to those classes. Wormhole space and Pochven have the security level of -1.Null security space (also nullsec, null-sec, null) refers to -1 to 0.Low security space (also lowsec, low-sec, low) refers to 0.1 to 0.4.High security space (also highsec, high-sec, high) refers to space with a security level between 0.5 and 1.Star systems are also grouped into security classes which define several game mechanics most importantly of player versus player engagements: In the game, it's displayed as rounded to the first decimal point. A star system's Security Level refers to the presence of NPC security forces such as faction police and CONCORD.







Querious rats